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Old 07-11-2013, 01:44 AM   #1  
IceBlade
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Bandit Level 3: - 15000 Humanity (-8500 from Level 2) Bandit Level 2: - 06500 Humanity (-8500 from Level 1) Bandit Level 1: + 02000 Humanity (-500 from Survivor) Survivor: 2500 Humanity Hero Level 1: + 02900 Humanity (+400 from Survivor) Hero Level 2: + 06500 Humanity (+3600 from Level 1) Hero Level 3: + 15000 Humanity (+8500 from Level 2) Player = Bandit: Kill Survivor: - (200 - (100 * Banditlevel[p])) Humanity Kill a Bandit: + 200 * (3 - Banditlevel[p]) * Banditlevel[t] Humanity Kill a Hero: - 500 * Herolevel[t] Humanity Player dies: + (200 * (Banditlevel[p] - 1) Humanity Player = Survivor: Kill a Survivor: -500 Humanity Kill a Bandit: + 400 * Banditlevel[t] Humanity Kill a Hero: -500 * Herolevel[t] Humanity Player dies: +/- 0 Humanity Player = Hero: Kill a Survivor: - (100 + (100 * Herolevel[p])) * Herolevel[p] Humanity Kill a Bandit: + 300 * Banditlevel[t] Humanity Kill a Hero: -500 * Herolevel[t] Humanity Player dies: - (100 * (Herolevel[p] - 1) Humanity t = target p = player

Last edited by IceBlade : 07-19-2013 at 08:15 PM.
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