Fallen Angels

Fallen Angels (http://www.fallenangelsx.com/forums/index.php)
-   Starcraft 2 (http://www.fallenangelsx.com/forums/forumdisplay.php?f=61)
-   -   Patch 1.1.0 Now Live (http://www.fallenangelsx.com/forums/showthread.php?t=5677)

IceBlade 09-21-2010 06:45 PM

Patch 1.1.0 Now Live
 

Stoner 09-21-2010 07:31 PM

The only thing i dont like is that they diddnt touch terran MMM play. Marauder's are still OP with concussive shells.

IceBlade 09-22-2010 11:01 AM

Yeah I'm finding it real difficult to beat that as well. Just too powerful.

Stoner 09-22-2010 12:49 PM

i did decent against it when my zealots came out faster, but they've slowed that down for me. oh well... ill adjust.

IceBlade 09-22-2010 03:09 PM

If I can get Infestors up the Fungal Growth ability does wonders against it. I expect High Templers would be your equivalent.

Stoner 09-22-2010 05:02 PM

High templar are great in anything that isnt PvP. Eats up any terran bioball/hydra ball/anything bio. The problem is if i can get HT, Terran can have ghosts. And a single ghost with EMP can basically neutralize any amounts of chargelots/HT i have.
I know that better micro is the solution, i just suck pretty bad at any micro that isnt blink stalkers.

IceBlade 09-22-2010 09:41 PM

Ya I'm not so good with the infesters myself lol. They also have crazy short range.


All times are GMT -4. The time now is 08:27 AM.

Powered by vBulletin® Version 3.5.8
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.